Summary: Korriban is the ancestral homeworld of the Sith Empire. The first Dark Lords of the Sith arose on Korriban more than years ago when exiled Jedi subjugated the native Sith species and forged the original Sith empire. As Sith Lords rose and fell, great tombs were erected to contain both their mortal remains and their living spirits.
Even now, the long-dead Sith whisper restlessly in their graves, corrupting the land with evil, and their tombs remain filled with traps, monsters and relics. Abandoned for centuries, Korriban was the first world recaptured by the Empire at the outset of the Great Galactic War 32 years previously. A world of dark secrets and hidden power, the Sith hold this place sacred and only they may come and go freely, although tomb robbers still sneak in, paid handsomely to smuggle Sith relics off-world.
The Sith have constructed their Academy here, training initiates in the ways of the dark side among the tombs and corrupted wastes. Summary: The Sith Academy kills most of its students, but produces powerful Sith. The Sith Academy itself is a monument to the might of the Sith Empire.
Force-sensitive beings throughout Imperial space compete for the privilege of studying here, but only the strong are selected, and most of those perish in the struggle to become Sith. Included in this building are training rooms, archives of forbidden knowledge and the meeting place of the Dark Council, comprised of the 12 most powerful Sith Lords in the Empire. It is even rumoured that the Sith Emperor himself has a sanctum here, though no-one has seen him on Korriban for many years.
Turning to the dark side, he and his followers waged war against the Jedi in a conflict known as the Hundred-Year Darkness until their defeat and exile into deep space. Finding the remote world of Korriban, they subjugated the native Sith species, and Ajunta Pall became the very first Dark Lord of the Sith. On the orders of Overseer Tremel, you enter the Tomb of Ajunta Pall and retrieve an ancient war-blade.
Back at the Academy, you encounter Vemrin, a jealous rival. You, a promising Sith acolyte, have been summoned to the ancient Sith tomb-world of Korriban unexpectedly for accelerated training by Tremel, an overseer at the Sith Academy. He welcomes you and introduces himself as one who has trained Sith for decades. In return for elevating your position, he expects your loyalty and assistance. He warns you that his favouritism has already earned you the enmity of an ambitious acolyte named Vemrin.
For your first trial as an acolyte he bids you enter the Tomb of Ajunta Pall and recover an ancient war-blade to replace your practice sword. You equip the blade Blade of the Ancients Bonus Quest. Upon returning to the Academy with your newly acquired warblade, you are waylaid by Vemrin and his henchman Dolgis. He tells you he knows that Tremel is planning to use you against him and threatens you but stops short of attacking. You return to Tremel and express pleasure with your new blade.
You visit a hermit named Spindrall who teaches you the Sith code. It is law in the Empire that all force-sensitives be trained as Sith. You, a slave, are brought to the ancient Sith tomb-world of Korriban to begin this training. Upon arrival, you and several other acolytes are met by the brutal Overseer Harkun, who holds all former slaves and non-Imperials in the utmost contempt. He informs you that his job is to find the strongest among you for Sith Lord Zash, who is seeking a new apprentice.
In the nearby Tomb of Ajunta Pall lives a hermit named Spindrall who Zash holds in high esteem as a prophet. You will find him and be tested, like Zash and Harkun before you. A kind hearted fellow potential called Kory tries to begin a friendship with you before you leave. He forces you to fight his acolytes to the death before teaching you the Sith Code and instructing you to use fear to fuel your anger.
If you discover who has power over your masters, he says, you have power over them in turn. He believes you can help him, build ties with the military and show off to your overseer at the same time. Summary: You kill tomb looters and recover Sith artifacts. On a dead body in the Tomb of Ajunta Pall you find a datapad containing Imperial Edict , offering payment in exchange for killing mercenary tomb looters inside and recovering Sith artefacts. You progress deeper into the tomb and do so, fighting through the tomb robbers and taking the relics before reporting your success to Sergeant Rikel at the medical centre near the Sith Academy.
He understands his men are dead but thanks you for completing their mission. Summary: The reason you are on Korriban is that Tremel has accelerated your training so you can deal with Vemrin, who he dislikes. For now you judge some prisoners in the Academy jail. Tremel explains that you are his means to destroy Vemrin who has caught the eye of a very powerful Sith Lord, Darth Baras, who has marked him as a possible apprentice.
Tremel is a Sith traditionalist who believes that granting the mixed-blood Vemrin this much power would be disastrous for the Empire. Tremel also introduces you to his daughter, Eskella, an advanced student. She grumbles that it took her six months to graduate to a war-blade similar to the one you immediately acquired, and is concerned about whatever plan Tremel has in motion. He assures you that although she grumbles, her loyalty is secure. For your next trial, he sends you to the Academy jail to interrogate the prisoners there.
You decide their fates and are judged for your choices. Jailer Knash introduces you to the prisoners. The first prisoner, Solentz is a hired assassin who was caught trying to kill an Imperial spy.
You can execute her or hire her for the Empire. This is the action that Tremel approves of as a valuable resource should not be wasted. Secondly, you come to prisoner Devotek. Devotek is a lifelong Sith soldier who made a mistake that cost a thousand Imperial lives. He asks to be allowed to fight you so that he can die honourably. You can agree, leave him be or simply execute him in cold blood.
This is the choice Tremel approves of, reasoning that when something is used up it should be discarded without a second thought. Finally you come to Brehg, an alien accused of supplying forged documents to Republic agents. He has maintained his innocence throughout severe torture. Knash tells you that although Brehg has served time for forgery in the past, the evidence against him is circumstantial and it is possible he is innocent.
You can leave him in jail, set him free or send him back to be tortured even more. This is the choice that Tremel approves of, as it sends a strong message that no stone will be left unturned. Summary: You visit your class trainer, Lord Samus. Returning to the Academy after meeting the hermit, Spindrall, you meet Assistant Overseer Markan in the entrance hall who sends you to train with Lord Samus in the Academy archive.
You go to the academy jail and interrogate a prisoner. He then introduces the newest member of your group, a pure blood Sith acolyte named Ffon Althe. After some verbal sparring he tells you that Lord Zash has set you a special trial and to report to Inquisitor Zyn in the Academy jails. Zyn wants you to extract information from an acolyte, Alif, who witnessed a murder. Murders between apprentices are disallowed in the Academy but a blind-eye is often turned. In this case a powerful Darth has demanded to know who killed his apprentice.
You have the option of torturing Alif for the information or offering him protection in exchange for it. He reveals that the murderer is Esorr Kayin, apprentice to a Dark Council member and therefore unlikely to be punished, and he fears that Esorr will kill him. However you get the information, you can optionally persuade Inquisitor Zyn to protect Alif, even to the point of getting him off-world and apprenticed to a Darth on Dromund Kaas.
You return to Harkun. Summary: You help a pureblood Sith Lord root out those with inpure blood. Inside the Sith Academy, the pure-blooded Sith Lord Abaron believes that generations of mingling with slaves and alien races is dangerously thinning pure Sith bloodlines.
Although he believes alien students are a temporary aberration explaining why he allows you to assist if you are one , he is concerned about those in power. He gives you a holocron that can detect blood purity and sends you to scan Academy overseers.
When you return he despairs at the lack of Sith blood in the Academy; only one overseer possesses the red marks of the true Sith. He vows to bring the situation to the attention of the Dark Council, where he will advise purges and enslavement of those with the thinnest blood, and the uplifting of the pure.
Summary: You play the role of a defector and free a Jedi prisoner so he can spread misinformation upon his return to the Republic. Possibly you tell him of the plot. Inquisitor Urinth in the Sith Academy tells you that a Jedi, Quorian Dorjis was recently captured trying to enter the Academy as a spy. Drugs and sorcery were used to implant false memories in his mind and now his escape must be staged so that he can return to the Jedi and spread disinformation. Urinth feels that you are young and new enough to seem plausible as a Jedi sympathizer, so you visit Dorjis and convince him that you want to help him.
He wonders why but asks you to retrieve his equipment from an urn inside the Tomb of Tulak Hord where he stashed it before his capture. In the Ruined Atrium you find the urn, but tomb looters have stolen much of the equipment.
Dorjis tells you that with his equipment he believes he can slip out of the Academy once the guards change shift, unaware that his escape will be carefully allowed either way. He thanks you for helping and expresses concern for your well-being. At this point you can reveal the entire plot to him, gaining his appreciation along with confusion as to why you would betray the Sith.
Whether you reveal the truth or not, he regrets that you were not trained as a Jedi. In the Sith Academy you find Overseer Ragate. She offers to induct you in the rite of blood and bone, a test of strength performed by acolytes for thousands of years. You are to gather a skull and dip it in a blood pool in the antechamber, symbolically accepting death by stealing your mortality and drowning it in the fluid of life.
This done with many shyrack dead behind you Ritual Cleansing Bonus Quest , a vicious creature called the bloodfiend suddenly erupts from the pool. After killing it you return to her so that she may read your nature and your future in the bloodstains. If you have already completed your final trial as an acolyte she tells you nothing further. If you have not and are an inquisitor she tells you to beware the shadow-killer, who can be bound but never controlled.
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X Discipline Builder 3. X Discipline Builder 4. X Discipline Builder 5. Destroy the reprogrammed droids in the tom of Tulak Hord. Your task is to destoy 8 reprogrammed droids. Head to the southeast, to the Ruined Atrium. Punish the Trespaassers. Defeat 15 Escaped Slaves There should be slaves and reprogrammed guard droids in the antechamber, and more outside in the ruined Atrium.
Once you have killed 8 droids, your quest log will update: "You destroyed several of the rogue mining droids, thinning the escaped slaves' defenses. Report your success to inquisitor Jarobi on the second floor of the Sith Academy. He will likely reward your efforts. He learned of how you followed in the footsteps of failed apprentices, ones sent to slay renegades and crack the shells of armored droids.
You fared better. Tell him that the droids are defeated.
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